You can grab the latest experimental version of Blender here if you'd like to try it for yourself:
UDIMs are useful for objects that need really high resolution textures. It’s standard to see them in VFX and animation productions, but unusual to see them in a game pipeline. UDIM support in Blender means that it will better work alongside other VFX software like MARI, Substance, and Maya. That’s great news for everybody!
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