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[Webinar] Mocap Editing Pipeline with Unreal Live Link_ Nov 25, 2019

[Webinar] Mocap Editing Pipeline with Unreal Live Link_ Nov 25, 2019 Find out more about iClone 7:
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This webinar covers some key important tips and tricks you can utilize when capturing and editing your motions in iClone. First, Daniel from Noitom will demonstrate how to stream mocap data directly into iClone and record your own custom motion to save for later use. From there, Kai from Reallusion will take you through the process of converting an already recorded FBX motion into iMotion format and edit, refine, and exaggerate it using the arsenal of motion editing tools available with iClone. Everything will be done while live-streaming into the Unreal game engine using the Live Link plug-in for iClone. Whether you are into motion capture or game development (or both), this webinar will provide you with a fuller knowledge of how these tools can help speed up your production pipeline.

Live Demo Outline:
- Noitom motion capture recording in iClone
- Converting captured FBX to iClone motions
- Quick motion customization with Direct Puppet
- Refining & exaggerating captured motions
- Live Link into Unreal

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