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I know who I am Devlog #3 - Live coding persistent maps

I know who I am Devlog #3 - Live coding persistent maps Yo, so I thought I'd try live-coding something, and it definitely... Went somewhere, haha. In this one, I try coding persistent maps and some debugging stuff.



Tools:

The music creation program I'm using is called SunVox. Check it out here:

The game engines I use are:

Raylib / GoLang:



The code editor I use is VSCode:

The sprite / pixel-art editor I use is Aseprite:

The 3D modeler I use is Blender:
I also use Sprytile for low-poly texturing:

Here's the palette I created:

Here's my GitHub repo for open-sourced stuff:

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If you want to check out my current (finished!) game project, Gearend, the page is up on Steam and itch.io here:

store.steampowered.com/app/574500/Gearend/


A demo can also be found here:



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If you like my creations and want to see more, feel free to throw me a bone over on my Patreon, or to buy something of mine elsewhere:






You can also ALSO donate through a Super Chat right here on this livestream. Thanks!

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